TGA Game project 7

The second to last game project made during my time at The Game Assembly, spanning from January to april 2024. The goal of this project was to create a 3rd person platformer. In this project I wanted to spend more time concepting and working on 2D with a lower focus on 3D compared to other projects. I also wanted to try working with lighting to learn more about it.

The game was made in a custom built engine made by 5 programmers over the course of 8 months.

Special thanks to everyone I worked with on this project:

Fellow Artists: Jenny Hellström, Linnea Sjöstrand and Sofie Axelsson.
Level Designers: Jakob Pihl, Urban Gustavsson and Youcef Lounes
Technical Artists: Ameer Khalid, David Lindberg and Vincen Nguyen
Animators: Hedvig Kronnäs, Siri Forssell and Viktor Pennonen
Programmers: Ethan Uong, Ivar Sidorsson, Jonathan Disenfeldt, Olaus Klaveness and Luna Barane,

Early concept sketch of what the game could look like. We wanted to make a small colourfull 3D platformer where you play as a space cat in a robot mech.

Early concept sketch of what the game could look like. We wanted to make a small colourfull 3D platformer where you play as a space cat in a robot mech.

Special thanks to Jenny Hellström that helped make the skyboxes.

Special thanks to Jenny Hellström that helped make the skyboxes.

This was how the game looked before I really started to work on the lighting. The following pictures show the final look of the game.

This was how the game looked before I really started to work on the lighting. The following pictures show the final look of the game.

Special thanks to technical artist Ameer Khalid for making the grass come alive with an awesome wind shader.

Special thanks to technical artist Ameer Khalid for making the grass come alive with an awesome wind shader.