The second to last game project made during my time at The Game Assembly, spanning from January to april 2024. The goal of this project was to create a 3rd person platformer. In this project I wanted to spend more time concepting and working on 2D with a lower focus on 3D compared to other projects. I also wanted to try working with lighting to learn more about it.
The game was made in a custom built engine made by 5 programmers over the course of 8 months.
Special thanks to everyone I worked with on this project:
Fellow Artists: Jenny Hellström, Linnea Sjöstrand and Sofie Axelsson.
Level Designers: Jakob Pihl, Urban Gustavsson and Youcef Lounes
Technical Artists: Ameer Khalid, David Lindberg and Vincen Nguyen
Animators: Hedvig Kronnäs, Siri Forssell and Viktor Pennonen
Programmers: Ethan Uong, Ivar Sidorsson, Jonathan Disenfeldt, Olaus Klaveness and Luna Barane,