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TGA Game project 8

The last game project made during my time at The Game Assembly, spanning from april to june 2024. The goal of this project was to create a Overcooked style 2 player game. In this project I wanted to spend more time working on 3D with a lower focus on 2D compared to other projects. I also continued to work with lighting in this project, creating 2 lighting schemes. I created sculpts of the characters in Zbrush and optimized the geometry in Maya. The textures were created in Substance Painter.

The game was made in a custom built engine made by 5 programmers over the course of 8 months.

Special thanks to everyone I worked with on this project:
Fellow Artists: Jenny Hellström, Linnea Sjöstrand and Sofie Axelsson.
Level Designers: Jakob Pihl, Urban Gustavsson and Youcef Lounes
Technical Artists: Ameer Khalid, David Lindberg and Vincen Nguyen
Animators: Hedvig Kronnäs, Siri Forssell and Viktor Pennonen
Programmers: Ethan Uong, Ivar Sidorsson, Jonathan Disenfeldt, Olaus Klaveness and Luna Barane,

character textures

character textures

Textures by me, 3D models by Sofie Axelsson

Textures by me, 3D models by Sofie Axelsson

Asset variation

Asset variation

Lighting scheme 1

Lighting scheme 1

Lighting scheme 2

Lighting scheme 2